- Android Device: Lenovo TB-J606L
- Emulator Verion: 1.8.3-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-08 08:21:54 UTC
- Android Device: CPH2197
- Emulator Verion: 0.5.5
- Cpu: 2
- Viedo: 1
- Reported date: 2023-05-07 13:34:26 UTC
- Android Device: Lenovo TB-J606L
- Emulator Verion: 1.8.3-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-07 12:44:02 UTC
- Android Device: Lenovo TB-J606L
- Emulator Verion: 1.8.3-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-07 12:15:05 UTC
- Android Device: ASUS_AI2203_D
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 4
- Reported date: 2023-05-06 13:38:49 UTC
- Android Device: SM-N986U
- Emulator Verion: 3.4.2
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-06 10:37:46 UTC
50% chance to freeze on transition from civil to map
- Android Device: Odin
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-05 05:51:01 UTC
Black screen after the first cutscene.
- Android Device: SM-A037U
- Emulator Verion: 1.11.0
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-05 03:12:03 UTC
- Android Device: Retroid Pocket 3.5 Flip
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-04 21:13:24 UTC
load states not works
- Android Device: Odin_M2
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 4
- Reported date: 2023-05-04 20:36:57 UTC
Whenever I loop in Nights to collect a group of bubbles, the effect remains on screen. Any setting advice?
- Android Device: Redmi Note 8 Pro
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-03 07:34:25 UTC
Duke Nukem 3d not working
- Android Device: TFY-LX3
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-03 06:47:55 UTC
- Android Device: TFY-LX3
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-03 04:39:58 UTC
Doesn't have sound at all some of the games
- Android Device: SM-N971N
- Emulator Verion: 1.9.4-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-02 17:09:43 UTC
- Android Device: SM-N971N
- Emulator Verion: 1.9.4-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-02 16:50:44 UTC
- Android Device: SM-N971N
- Emulator Verion: 1.9.4-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-02 16:48:42 UTC
- Android Device: SM-N971N
- Emulator Verion: 1.9.4-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-02 09:25:25 UTC
- Android Device: RCT6876Q22N
- Emulator Verion: 1.11.0
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-02 00:08:28 UTC
trasvase si stupid game
- Android Device: Odin
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-05-01 17:20:45 UTC
Played with GPU Tesselation, CPU Affinity, Compute Shader, SH2 Cache, Open GL, and New Dynamic Recompiler.
First impressions weren't the greatest. Audio didn't start playing in the first level until I paused, then unpaused the game. The game also loaded into a black screen before starting the first level, on the second boot up.
Otherwise, Astal seemed alright at first. Graphical issues were almost non-existent, framerate was perfectly stable, and the audio was fine, outside of slightly delayed voice clips. That was until I got to the fourth level.
As showcased by the provided screenshot, the graphics start out glitchy, and gradually become more broken. It makes the level virtually unplayable, and immediately halts progress.
- Android Device: VIDAA_TV
- Emulator Verion: 0.5.5
- Cpu: 2
- Viedo: 1
- Reported date: 2023-05-01 15:16:11 UTC
- Android Device: Retroid Pocket 3 Plus
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 4
- Reported date: 2023-05-01 00:59:11 UTC
- Android Device: Lenovo TB-J606L
- Emulator Verion: 1.11.beta2-PRO
- Cpu: 3
- Viedo: 4
- Reported date: 2023-04-29 19:01:19 UTC
- Android Device: Odin_M2
- Emulator Verion: 1.8.2-PRO
- Cpu: 3
- Viedo: 2
- Reported date: 2023-04-29 05:28:56 UTC
- Android Device: Lenovo TB-J606L
- Emulator Verion: 1.11.beta2-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-04-28 19:06:21 UTC
- Android Device: Odin
- Emulator Verion: 1.11.0-PRO
- Cpu: 3
- Viedo: 1
- Reported date: 2023-04-28 02:12:59 UTC
Played with GPU Tesselation, SH2 Cache, Compute Shader, CPU Affinity, Open GL, and New Dynamic Recompiler.
Like its predecessor, everything from the framerate to the sound/graphics, is near perfect during normal gameplay. Save states work well. Only issue found is that saves states, once again, can cause the music/audio to stop working for the rest of the stage/boss. The extra modes and cutscenes look and sound just fine with little to no glitches.
Biggest problem is with minor graphical glitches, that don't affect gameplay.
(Background art not showing up during very first title screen, minor graphical oddities during the map screen in-between levels. Sprite flickering during the final two screens after the cast roll.)